Sunday, June 22, 2014

Muggle Quidditch

  1. Play Muggle Quidditch Step 1.jpg
    1
    Gather all needed materials and players (see Things You'll Need section below).
  2. Play Muggle Quidditch Step 2.jpg
    2
    Know that all players can play while riding a broom. Brooms can be a hindrance however, so feel free to not use brooms.
  3. Play Muggle Quidditch Step 3.jpg
    3
    Place the quaffle and two bludgers in the middle of the field. Ideally the quaffle and bludgers should be slightly deflated so that they are easier to throw and catch.
  4. Play Muggle Quidditch Step 4.jpg
    4
    Start the game. Both teams start from the edges and attempt to obtain the quaffle and bludgers.
  5. 5
    Follow your duty depending what type of player you are:
    • Chasers try to score by throwing the quaffle into one of the three goal hoops. Each score is worth 10 points.
      Play Muggle Quidditch Step 5Bullet1.jpg
    • Beaters try to peg players with their bludger. If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds.
      Play Muggle Quidditch Step 5Bullet2.jpg
    • Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring. If Keeper is close to their hoops they are safe from being hit by bludgers.
      Play Muggle Quidditch Step 5Bullet3.jpg
    • Seekers try to tackle the snitch (a person) or obtain an object attached to the snitch such as a sock or flag. You can establish you own rules as to how a player catches the snitch. A common way to play is to make the snitch a person, and give the snitch a head start to run and hide in defined boundaries. Then the seekers search for the snitch, and attempt to tag the player. Other methods, such as the method adopted in 2005, makes the snitch a tennis ball in a sock, hanging out of the running shorts of the snitch runner. Regardless of method, the winning seeker wins 30 points for his or her team, unlike the books, in which the snitch is worth 150 points. The creators of Muggle Quidditch thought that it was worth too many points so changed the value of the snitch for muggle Quidditch.
      Play Muggle Quidditch Step 5Bullet4.jpg
    • The snitch, generally a track runner, runs around (usually the boundaries) trying to evade the seekers.
      Play Muggle Quidditch Step 5Bullet5.jpg
    • The referee should ensure that rules are being followed. They also keep track of the score.
      Play Muggle Quidditch Step 5Bullet6.jpg
  6. Play Muggle Quidditch Step 6.jpg
    6
    Play the game! The object of the game is to score the most points and the game ends when the seeker snatches the snitch.
  7. 7
    Feel free to alter the game rules. See the Tips section for suggestions.

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