Each round is begun by the head table ringing the bell. When that happens, the scorekeeper at each table picks up the three dice and begins rolling them.
Each time the dice are rolled, each die is read separately (they aren't added together).
- In round 1, each 1 rolled is worth 1 point.
- In round 2, each 2 rolled is worth 1 point.
- In round 3, each 3 rolled is worth 1 point.
- In round 4, each 4 rolled is worth 1 point.
- In round 5, each 5 rolled is worth 1 point.
- In round 6, each 6 rolled is worth 1 point.
- Rolling three-of-a-kind of the same number of the round you're on is a Bunco. The player must call out "Bunco!" to receive 21 points, and then must keep rolling (unless the player is sitting at the head table in which case she rings the bell to signal the end of that round).
- Rolling three-of-a-kind of any number other than the round you're on is worth five points for the temporary team score on the table tally.
For example, rolling three 5's in Round 3 is worth five points.
The round ends when the head table accumulates at least 21 points. The player at the head table who earned the 21 or more points rings the bell to signal the end of the round.
However, each player, including the player who rang the bell, continues rolling until one of their rolls earns them no points, even though the round is officially over. This means that a player may possibly earn several points or even roll one or more Buncos after the bell has been rung!
It's possible for a team to win a round without rolling any Buncos.
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