Saturday, September 27, 2014
Seated Basketball
Wednesday, September 10, 2014
Grog
Sunday, August 10, 2014
Are you thinking what I am thinking?
Wednesday, July 30, 2014
Blind Mans Bluff
Tuesday, July 29, 2014
Bed Sheet Ping Pong
Split into even teams, with players holding a bed sheet at opposite ends. Place a ping pong ball in the middle, and move it about by raising or lowering the sheet.
- The goal of the game? To get the ball to fall off the sheet on the side of your opponent.
Who is it?
- On ‘Go!’, they must reach out to the circle
- The first person they nab must answer “who is it?”, only in a weird voice
- If the blindfolded one guesses who this person is, the players swap for a new round
Friday, July 25, 2014
Dominance
Saturday, July 5, 2014
I Dare You To Jenga
Go to the kitchen and eat something that is not meant to be eaten alone (like chili powder, pepper, etc).
You have to remain perfectly sill for one minute. Meanwhile another player is going to attempt to get you to move buy whatever means he/she can think of.
Become the slave of another player of your choosing for 10 minutes.
Go to the bathroom and change, you must "go commando" for the rest of the game.
Touch your nose with your tongue. If you are unable to do this you must touch another players nose with your tongue.
Go outside and run around, while screaming "I have lost my voice, please help me find it".
Name all seven of Snow White's dwarfs. Any you are unable to name in 30 seconds will be written on your arms, legs, belly or face by the other players.
Give a piggyback ride to or receive a piggyback ride from another player.
Call one person at random who you know and knows you ask them "When a cow laughs, does milk come out it's nose?"
Put an ice cube in your pants pocket and keep it there until it completely melts.
Have another player tie or tape your hands together for a minimum of the next three rounds. You must select a dare before you can be untied.
Put lipstick on another player but you are not allowed to use your hands.
Get on all four and howl and bark at another player anytime they move or speak for the next 3 rounds.
Have another player select a food from the kitchen for you to eat without the uses of your hands. (The messier the better.)
Act out a TV commercial of your choosing. Enlist the help of other players as needed but you cannot tell which
Pound your chest and do your best Tarzan yell.
Attach toilet paper to your shoe and keep it there for the rest of the game.
Poke someone you do not know on facebook
Go to the neighbors and ask to borrow an umbrella
Put on a blindfold and feel another players face, see if you can guess who it is buy touch alone.
Take an item of food from the refrigerator and kiss it passionately for 90 seconds.
Select another player and repeat everything they say for the next 3 rounds.
Pick your nose and show the results to the group?
Stand facing another player. Each player must reach out toward the other player and get as close as possible to the other player with out touching them. The player who first touches the other player must answer a penalty truth question.
Tuck in your shirt and drop an ice cube down your front. You must then perform a break dance until the ice cube shakes out or melts.
Take off your shoe and suck on one of your toes. If you are unable to suck on your own toe you must suck on another players toe.
Record a video of you singing any popular song that you know all the words to and post it to youtube
For the next person, who is not a player, that walks into the room give them a hug and refuse to let go.
Select another player and describe in detail what you would have them do if they were your slave for the next hour. What would you have them do? (The selected player must then accept or reject the offer to become your slave.)
Bunco
Each round is begun by the head table ringing the bell. When that happens, the scorekeeper at each table picks up the three dice and begins rolling them.
Each time the dice are rolled, each die is read separately (they aren't added together).
- In round 1, each 1 rolled is worth 1 point.
- In round 2, each 2 rolled is worth 1 point.
- In round 3, each 3 rolled is worth 1 point.
- In round 4, each 4 rolled is worth 1 point.
- In round 5, each 5 rolled is worth 1 point.
- In round 6, each 6 rolled is worth 1 point.
- Rolling three-of-a-kind of the same number of the round you're on is a Bunco. The player must call out "Bunco!" to receive 21 points, and then must keep rolling (unless the player is sitting at the head table in which case she rings the bell to signal the end of that round).
- Rolling three-of-a-kind of any number other than the round you're on is worth five points for the temporary team score on the table tally.
For example, rolling three 5's in Round 3 is worth five points.
Monday, June 23, 2014
Ice Blocking
Sunday, June 22, 2014
Awkward Twister
Suck and Blow
The idea is one person holds a card to their lips by breathing in (sucking) on the flat side of the card. The goal is to transfer that card to another person by having them suck on the other side card, while you stop breathing in and exhale (blow). The fun part of the game is if the card drops... 😏
The Toaster Game
Whoever is speaking when the toaster pops up has to eat the toast with whatever topping the leader chooses. This can start off very simple – jam, peanut butter, etc – but can progress to more messy and unusual ones, like mashed potato or ice cream! This game teaches children information about their peers, but it’s also the combination of competition and messy food-related fun that they most enjoy.
Balloon Game
Beautiful Babies
Once they have all guessed, go in a circle and see if everyone can recount a funny memory from around that time. Of course, they probably won’t be able to remember the exact day the photo was taken, but maybe they can remember something from around the time they were aged three or four. Can be hilarious!
Stick It to Me!
Once everyone has a sticky note plastered to their forehead, they have to go around the room asking yes or no questions about themselves. For example, “Am I female”, Am I a rock star”, “Am I still alive?” Keep on going until everyone knows who they are.
Would I Lie to You?
Warn the teens beforehand that if they say anything outrageous they’ll most likely be caught out immediately – unless they really have done something outrageous!
Be a Smartie
For this to work, you’ll need to make a list of questions beforehand that you think the members of your teenage youth group would enjoy discussing. Don’t ask closed questions, as the goal is to get them talking. For example, ask:
- Red: What is your favourite pop group/singer, and why?
- Orange: What personality trait do you think is your best – and worst? Explain in detail, giving a true-life example of each.
- Blue: Do you, or have you, had any hobbies? Share your favourite hobby with the group, or alternatively think of an activity you once did that you eventually gave up, such as Girl Scouts or playing the trumpet. Explain why.
- Green: What is your idea of a dream date – tell the group not only who you’d like to be with, but where you’d go and what you’d do.
- Yellow: Do you have a favourite holiday destination – or is there a foreign country you have always dreamed of visiting? Explain.
Indian Chalk Fight
Who said it: Dieter or Dumbledore?
Human Hungry Hungry Hippos
Muggle Quidditch
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1Gather all needed materials and players (see Things You'll Need section below).
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2Know that all players can play while riding a broom. Brooms can be a hindrance however, so feel free to not use brooms.
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3Place the quaffle and two bludgers in the middle of the field. Ideally the quaffle and bludgers should be slightly deflated so that they are easier to throw and catch.
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4Start the game. Both teams start from the edges and attempt to obtain the quaffle and bludgers.
- 5Follow your duty depending what type of player you are:
- Chasers try to score by throwing the quaffle into one of the three goal hoops. Each score is worth 10 points.
- Beaters try to peg players with their bludger. If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds.
- Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring. If Keeper is close to their hoops they are safe from being hit by bludgers.
- Seekers try to tackle the snitch (a person) or obtain an object attached to the snitch such as a sock or flag. You can establish you own rules as to how a player catches the snitch. A common way to play is to make the snitch a person, and give the snitch a head start to run and hide in defined boundaries. Then the seekers search for the snitch, and attempt to tag the player. Other methods, such as the method adopted in 2005, makes the snitch a tennis ball in a sock, hanging out of the running shorts of the snitch runner. Regardless of method, the winning seeker wins 30 points for his or her team, unlike the books, in which the snitch is worth 150 points. The creators of Muggle Quidditch thought that it was worth too many points so changed the value of the snitch for muggle Quidditch.
- The snitch, generally a track runner, runs around (usually the boundaries) trying to evade the seekers.
- The referee should ensure that rules are being followed. They also keep track of the score.
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6Play the game! The object of the game is to score the most points and the game ends when the seeker snatches the snitch.
- 7Feel free to alter the game rules. See the Tips section for suggestions.